The backstory of the creator was the only thing I didn't skip, and it was the most enjoyable aspect of the game. About halfway through the game I started skipping every single dialogue because I found it really hard to concentrate on what's being explained (and I'm used to playing old-school RPGs, reading long texts is not a problem for me if they're interesting enough). Seriously, I got into the game hoping for an engaging story about a digital kingdom, which really is my jam, but it's really badly delivered. You'll constantly be talking to NPCs that have the same 5 to 10 appearances, and the dialogue is baffling. The other part of the gameplay consists of jumping around, acquiring powerups that can only be used in very specific ways, and add nothing to the game, they're just cool ideas that aren't incorporated in any meaningful way into the gameplay. In fact, the majority of the bosses are either easy and boring or frustrating in a badly designed way. ![]() ![]() The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the bosses use the mechanic. The combat is serviceable, it works but isn't really engaging. However, Narita Boy is pretty disappointing in most aspects. I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less. But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba. Venturing through the Digital Kingdom does spark some moments of delight. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. A world that too often feels unnecessarily padded on a level design basis a combat system though not terrible, feels a little too undecided on what it exactly wants to be. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. With a planned release date of early 2020, hopefully players won't have to wait too much longer to raise the Techno-Sword high and dive into the virtual world of neon tech-fantasy when it releases on Nintendo Switch, PlayStation 4, Xbox One and PC.At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. The neo-retro '80s style, paired with dynamic gameplay and a clear Tron influence, makes Narita Boy worth checking out. ![]() Narita Boy is a visually stunning game that looks to appeal to retro gaming enthusiasts and action platformer fans alike. The combat looks fast and fluid, with the protagonist dashing around the screen and attacking enemies from both sides. Players can currently try the Narita Boy demo out as a part of the Steam Game Festival, but they'll have to act fast, as it is only available until February 9. Players wield the legendary Techno-Sword, a weapon that can transform from a broadsword into a shotgun and laser beam. Narita Boy's gameplay looks just as dynamic and crisp as its visuals as well. RELATED: Sword of the Necromancer Makes Friends Out of Foes
0 Comments
Leave a Reply. |